If you’ve read my blog before, you may know that I’m a very keen user of the Rust programming language.
Link to Influence Flower
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I’d normally answer that question by saying that the program wasn’t the point; it was just the excuse to put these techniques through their paces. In that sense, these really are not becoming a Rembrandt Comic Book; the problem of rendering a fancy game board with lots of colors while retaining the highest display resolution is both not trivial and also clearly pays off. Beyond that, though, I think that the thing we’ve really been buying here are the incremental improvements.
Lets assume, we would double, triple, quadruple, etc. Bobs world and stack these copies on top of each other. Bob would never notice, as long as each copy is just a “shallow” copy, meaning that each movement in the fundamental domain (the original world) is mirrored in the copies. In this case, we would have a covering space of Bobs world, and the original world would be the base space.